Project developed within the framework of the Master 2 WMR in Synthèse et Animation with Pierre Le Marchand.
The project is based on a research article by Victor B. Zordan and Nicholas C.Van Der Horst. It consisted of animating a skeleton composed of joints and solids, from data of Motion Capture.
The prototype was developed in OpenGL, C ++ and the physical engine ODE.
I developed the whole C ++ code, ODE, OpenGL and GLSL:
-Using of the rendering engine developed during the semester.
-Creation of the physical model and its context under ODE.
-Creation of forces applied to the physical model via Motion Capture marker moves.
-Implementation of a 3D model representing the simulation.
-Creating shader improving rendering (shadow).
During this project I was able to use the University Motion Capture hardware:
-Installation of cameras.
-Positioning of the sensors.
-Manual treatment of sensor offense.
Here is the short film that I produced during my UE of Project Multimedia with Alexandre Babinot.
We had to create the scenario, the storyboard, the modeling and the texturing. After that, we linked the skeletons,did the animation and the montage.
-Participation in the development of the scenario.
-Writing of the storyboard.
-Modelling and texturing (UV Mapping) of the bear but also of the decoration of the cave and its surroundings.
-Place of the skeleton in reverse kinematics (IK) on the bear.
-Creation of the facial animations of the bear (blendshape).
-Creation of half of the character animations of the scenes.
-Creation of the soundtrack and production of the final edit.
We used Celtx, Autodesk Maya 2013, Sony Vegas Pro 7 and Audacity to do it.