Project developed within the framework of the Master 2 WMR in Synthèse et Animation with Pierre Le Marchand.
The project is based on a research article by Victor B. Zordan and Nicholas C.Van Der Horst. It consisted of animating a skeleton composed of joints and solids, from data of Motion Capture. The prototype was developed in OpenGL, C ++ and the physical engine ODE.
I developed the whole C ++ code, ODE, OpenGL and GLSL: -Using of the rendering engine developed during the semester. -Creation of the physical model and its context under ODE. -Creation of forces applied to the physical model via Motion Capture marker moves. -Implementation of a 3D model representing the simulation. -Creating shader improving rendering (shadow).
During this project I was able to use the University Motion Capture hardware: -Installation of cameras. -Calibration. -Positioning of the sensors. -Capture. -Manual treatment of sensor offense.