Project developed within the framework of the Master 2 WMR in Synthèse et Animation with Pierre Le Marchand.
The project is based on a research article by Victor B. Zordan and Nicholas C.Van Der Horst. It consisted of animating a skeleton composed of joints and solids, from data of Motion Capture.
The prototype was developed in OpenGL, C ++ and the physical engine ODE.
I developed the whole C ++ code, ODE, OpenGL and GLSL:
-Using of the rendering engine developed during the semester.
-Creation of the physical model and its context under ODE.
-Creation of forces applied to the physical model via Motion Capture marker moves.
-Implementation of a 3D model representing the simulation.
-Creating shader improving rendering (shadow).
During this project I was able to use the University Motion Capture hardware:
-Installation of cameras.
-Calibration.
-Positioning of the sensors.
-Capture.
-Manual treatment of sensor offense.